Recent Articles
April 24, 2012
By
Boris Smus
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mobile
nuts_and_bolts
Responsive design is great for changing the styling of your UIs depending on screen size, but as your projects increase in complexity, you may want to serve custom versions of your client depending on what kind of device your visitors are using. This article covers classifying visitor's devices into device classes, and serving the appropriate version, while maximizing code reuse between versions.
April 24, 2012
By
Z Goddard
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webaudio
gaming
multimedia
Gradient Studios ported their award-winning Fieldrunners game to HTML5. This article chronicles their journey in utilizing the Web Audio API to implement sound for Fieldrunners.
April 18, 2012
By
Gregg Tavares
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3D
webgl
graphics
How 3D transforms work and how you can use them in WebGL.
April 16, 2012
By
Brad Frost
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mobile
performance
Responsive web design gives web creators some tools for making layouts that respond to any screen size. This article uses fluid grids, flexible images and media queries to get the layout looking great regardless of the size of the device's screen dimensions.
March 21, 2012
By
Ryan Seddon
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devtools
performance
Have you ever found yourself wishing you could keep your client-side code readable and more importantly debuggable even after you've combined and minified it, without impacting performance? Well now you can through the magic of source maps.
Feb. 28, 2012
By
Boris Smus
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gaming
webaudio
multimedia
Varied intensity background music, overlapping sound effects and randomization, sound source and listener spatialization (and directional sound cones), room effects via convolution, detect and prevent clipping, and implement dynamics compression. Including interactive inline demos!
Feb. 28, 2012
By
Ilmari Heikkinen
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getusermedia
webgl
graphics
Using the JSARToolKit library with WebRTC to build augmented reality applications in JavaScript.
Feb. 27, 2012
By
gskinnerdot com
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audio
webgl
webaudio
graphics
multimedia
How Technitone.com was built with the Web Audio API, WebGL, WebSockets, and a decent amount of magic.
Feb. 22, 2012
By
Eric Bidelman
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getusermedia
multimedia
How to capture audio and video using the navigator.getUserMedia() API.
Feb. 18, 2012
By
Eric Karl
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webaudio
gaming
Bouncy Mouse is a slingshot platformer by Munkadoo Games. This article talks about porting the game to HTML5 and WebAudio.
Feb. 16, 2012
By
Ilmari Heikkinen
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webaudio
webgl
multimedia
How to use the positional audio features in Web Audio API with Three.js.
Feb. 9, 2012
By
Gregg Tavares
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webgl
graphics
Fundamentals of using WebGL as a 2D drawing API and using shaders for image processing.
Feb. 8, 2012
By
Sam Dutton
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accessibility
audio
video
multimedia
The track element provides a simple, standardized way to add subtitles and captions to video and audio, but can also be used with other kinds of timed data, to improve searchability and enable deep linking.
Feb. 7, 2012
By
Ilmari Heikkinen
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closure
Building the gallery widget for the Google Photography Prize site using Closure.
Jan. 30, 2012
By
Ilmari Heikkinen
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webgl
three.js
graphics
A guide to using shaders to animate large amounts of particles.
Dec. 21, 2011
By
Marcin Wichary
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doodle
graphics
A walk through of the HTML5 tech behind the Stanisław Lem Google doodle.
Dec. 5, 2011
By
Ido Green
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business
indexeddb
offline
A look at what it would take to port a WebSQL based application to IndexedDB.
Oct. 26, 2011
By
Monsur Hossain
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cors
xhr2
nuts_and_bolts
An introduction to Cross Origin Resource Sharing (CORS), which gives scripts the ability to make cross-origin XHRs.
Oct. 25, 2011
By
Eric Bidelman
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filesystem
workers
storage
file_access
The HTML5 FileSystem API offers an synchronous version to be used in the context of Web Workers. The tutorial introduces the Synchronous API, and gives practical examples of using it.
Oct. 14, 2011
By
Boris Smus
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gaming
webaudio
multimedia
A gentle introduction to loading and playing, cross-fading, and filtering sound using the Web Audio API.
Sept. 19, 2011
By
Wesley Hales
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mobile
performance
Learn the fundamentals of an HTML5 mobile framework. From network detection to sliding, flipping, and more.
Sept. 8, 2011
By
James Williams
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svg
raphaeljs
graphics
Learn how to use Raphaël.js to create cross-platform SVG scenes.
Aug. 31, 2011
By
Sam Dutton
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navigationtiming
performance
Get accurate and detailed timing statistics-natively-for page navigation and load events.
Aug. 21, 2011
By
Boris Smus
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mobile
Introduction on touch events for mobile devices.
Aug. 16, 2011
By
Boris Smus
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gaming
canvas
graphics
performance
Ten tips to make your canvas applications and games faster. Every technique is backed up by a performance test.
Aug. 5, 2011
By
David Tong
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canvas
graphics
Use the HTML5 canvas element to create, edit, open, export images and tips on how these techniques can be applied to an existing web application.
Aug. 5, 2011
By
Tali Garsiel
Paul Irish
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internals
performance
In this comprehensive primer, you will learn what happens in the browser between when you type google.com in the address bar until you see the Google page on the browser screen.
July 3, 2011
By
Derek Detweiler
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gaming
canvas
Resizing your game to fit a variety of form factors and window sizes.
July 2, 2011
By
Seth Ladd
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gaming
Centralize and manage the asset downloads for your HTML5 game.
June 27, 2011
By
Michael Mahemoff
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mobile
feature detection
Tune your app to the environment it's running in using Feature Detection, Browser Detection, and Form Factor detection.
June 3, 2011
By
Michael Mahemoff
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mobile
There are still compelling reasons to go native, and clearly, many developers are indeed going that route. This article is a debate on native versus web. We'll examine each point in favor of native, then we'll let the web come in and give its best defense.
June 2, 2011
By
Jan Kleinert
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forms
semantics
Take advantage of improved forms support in HTML5 to build better forms, more easily.
June 2, 2011
By
Paul Lewis
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webgl
gaming
shaders
graphics
Want to learn about WebGL shaders but don't know where to start? I'm here to help!
June 2, 2011
By
Paul Lewis
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canvas
webgl
gaming
graphics
Three.js is a powerful engine for doing native 3D work in your browser. But how do you get going?
June 1, 2011
By
Paul Kinlan
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business
mobile
offline
This article covers practical techniques and examples for handling connectivity flakiness.
May 30, 2011
By
Malte Ubl
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chromeframe
HTML5 adds a multitude of new awesome tools to the web developer toolbox. Google Chrome Frame helps bringing these features to older browsers. This article will tell you how to use Chrome Frame on your site.
May 27, 2011
By
Eric Bidelman
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binary
xhr2
nuts_and_bolts
There has been a slew of improvements to our old friend XMLHttpRequest for working with different types of data. This tutorial covers the new hotness.
May 25, 2011
By
Ilmari Heikkinen
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canvas
graphics
A quick guide to writing custom image filters with <canvas>.
May 25, 2011
By
Ilmari Heikkinen
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canvas
wegl
graphics
Experiences from building a kiosk-style demo station with HTML and WebGL.
April 29, 2011
By
Pete LePage
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device
devicemotion
deviceorientation
mobile
Learn how to use device orientation and device motion events to tell when your computer is moving.
March 17, 2011
By
Luigi Montanez
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eventsource
websockets
connectivity
Choosing the right technology to accomplish real-time, asynchronous updates.
March 10, 2011
By
Adam Mark
Adrian Gould
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gaming
canvas
graphics
Learn how we converted our
Wordico crossword game from Flash to HTML5.
March 3, 2011
By
Eric Bidelman
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mobile
A guide on how to create a mobile version of an existing HTML5 website. This study looks at what was required to make html5rocks.com friendly to mobile users.
March 1, 2011
By
Michael Deal
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webfonts
canvas
graphics
Effects in canvas inner/outer shadows, neon-glows, reflections, space-age, pattern/gradient overlays, stereoscopic imaging, and other text/vector-effects...
Feb. 14, 2011
By
Malte Ubl
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canvas
css
performance
presentation
Optimization strategies and techniques for HTML5 applications.
Feb. 10, 2011
By
Matt Hackett
Geoff Blair
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canvas
gaming
Learn how
Onslaught! Arena created their fast-paced, arcade-style medieval fantasy shoot 'em up.
Feb. 1, 2011
By
Daniel X. Moore
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canvas
gaming
Building an HTML5 game using <canvas>, the no tears way.
Jan. 28, 2011
By
Jeremy Chone
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A discussion on how the iPad's popular
MathBoard application was ported to HTML5.
Jan. 20, 2011
By
Hakim El Hattab
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canvas
Solve the puzzle! Hover over the correct area to place tiles, click to rotate.
Jan. 18, 2011
By
Eric Bidelman
deviceorientation
video
canvas
multimedia
Break up a video into lots of boxes and move them around by titling your machine.
Jan. 18, 2011
By
Paul Irish
webgl
CSS
3D
video
graphics
A WebGL sphere of news stories. Open stories by clicking. When you find the video, hit p to play.
Jan. 18, 2011
By
Malte Ubl
websockets
performance
Synchronized ASCII art video via WebSockets. All current viewers see the same video frame at the same time. Move your mouse over the video to change the color.
Jan. 4, 2011
By
Eric Bidelman
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filewriter
filesystem
file_access
storage
The FileSystem APIs give applications the ability to read/write files and directories in a secure, sandboxed file system on a user's local machine.
Dec. 20, 2010
By
Paul Kinlan
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business
indexeddb
storage
IndexedDB represents the future of query-able client-side storage. This tutorial presents a real world application implementing the basics of the IndexedDB API.
Dec. 14, 2010
By
Derek Detweiler
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canvas
gaming
Entanglement is a puzzle game made by Gopherwood Studios. This article talks about Entanglement's usage of the <canvas> tag.
Nov. 30, 2010
By
Eric Bidelman
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eventsource
performance
The EventSource API is designed for receiving push notifications from a server, removing the need for client-size XHR polling.
Oct. 20, 2010
By
Malte Ubl
Eiji Kitamura
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websockets
gaming
connectivity
Learn how to use WebSockets to add low latency bidirectional client-server communication to your web app.
Oct. 5, 2010
By
Paul Irish
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css
presentation
An introduction to
flexbox
, an alternative
CSS layout scheme based on vboxes and hboxes.
Oct. 1, 2010
By
Michael Mahemoff
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business
webdatabase
filesystem
indexeddb
offline
storage
An overview of client-side storage techniques: Web Storage (local/session storage), Web SQL Database, Indexed Database, Filesystem.
Sept. 30, 2010
By
Eric Bidelman
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dnd
filereader
Drag-and-drop is yet another first class citizen in HTML5! This article explains how to enhance your web applications by adding native DnD functionality.
Sept. 28, 2010
By
Mike Dewey
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canvas
svg
Learn how deviantART used HTML5 drawing features in deviantART muro.
Sept. 25, 2010
By
David Tong
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dnd
Learn how Box.net implemented GMail's attachment drag and drop to the desktop.
Sept. 7, 2010
By
Paul Kinlan
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3D
CSS
graphics
presentation
Learn how to build exciting 3D user interfaces using the power of CSS.
Aug. 13, 2010
By
Paul Irish
video
canvas
CSS
presentation
Build a cube of ASCII reflecting a video in realtime and reposition the view.
A minimal version of the HTML5 Slide Deck, ready for you to adapt to your uses.
Schedule a countdown to a notification, like an alarm clock.
Aug. 13, 2010
By
Eric Bidelman
dragndrop
file
filereader
performance
Drag files in from your machine, get an instant preview
Peruse local job listings and envision your commute.
Image gallery in a carousel UI. Page through the images quickly, and click to view full size.
Aug. 13, 2010
By
Paul Irish
video
canvas
multimedia
Use Picture-in-picture to swap between two video sources while enjoying a color glow effect. Custom pause, mute and progress bar.
A newspaper-like layout provided by CSS3. Adjust the sliders to understand the styles.
Load in podcast feeds dynamically, then listen to episodes in a custom player UI. The player UI is a semi-opaque skin on top of the background color.
An animated page flip of real HTML content.
Aug. 3, 2010
By
Ernest Delgado
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video
multimedia
Video is one of the most interesting and widely supported features of HTML5. This tutorial covers the mechanics of incorporating native video into your site (without a plugin) and gives interesting examples of using the >video< tag.
Aug. 2, 2010
By
Paul Irish
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CSS
webfonts
presentation
Webfonts give new typographic freedom to designers while retaining scalability and accessibility.
Aug. 2, 2010
By
Michael Mahemoff
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business
performance
offline
A discussion of what it means to take an application "offline" and the options available to developers for doing so.
July 28, 2010
By
Seth Ladd
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devtools
performance
The Audit Panel is an excellent tool for examining latency in your web apps. It offers customized recommendations to enhance performance and reduce latency.
July 26, 2010
By
Eric Bidelman
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workers
performance
Web Workers are a means of spawning background scripts in your application, giving thread-like message passing for handling computationally intensive tasks.
June 18, 2010
By
Paul Irish
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business
appcache
webdatabase
performance
offline
How to effectively use features from HTML5 to improve the performance and responsiveness of your app.
June 18, 2010
By
Eric Bidelman
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business
appcache
offline
performance
A step-by-step guide to taking your web app offline using the application cache APIs.
June 18, 2010
By
Seth Ladd
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devtools
performance
An introduction to the tools available in Google Chrome that make a developer's life easier!
June 18, 2010
By
Paul Kinlan
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appcache
offline
Expanding on the
simple TODO list, this tutorial gives a practical guide for taking the sample offline using the application cache.
June 18, 2010
By
Eric Bidelman
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filereader
dnd
file_access
Starter guide for using the File/FileList/FileReader APIs to process and read binary files in JavaScript.
May 24, 2010
By
Michael Mahemoff
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geolocation
Learn how to implement geolocation very quickly including a distance calculator
Feb. 24, 2010
By
Ernest Delgado
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notifications
Learn the notification basics creating a twitter notification
Feb. 17, 2010
By
Paul Kinlan
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webdatabase
offline
performance
Create a TODO list which persists data using a client side database.
Feb. 5, 2010
By
Ernest Delgado
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audio
flash
multimedia
Learn how to use the HTML5 audio tag and fall back to Flash on platforms which do not support it.